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<DIV><FONT face=Arial size=2><SPAN class=798500516-29072004>Hey
Brian,</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=798500516-29072004></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=798500516-29072004>This is a manuever
that use to be in the sequence back in the late 90's...a nice manuever
actually. Basically, it's a 4 point, without a hesitation at
inverted. Roll rates should be consistent, hesitations on both knifes
should be equal, and center is the middle of inverted. Looks very
pretty is executed well.</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=798500516-29072004></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN
class=798500516-29072004>-Mark</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=798500516-29072004></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=798500516-29072004>PS...I seem to
remember a lot of 5's being given out back then when both the 4pt and the
1/4-1/2-1/4 where in the same sequence. A LOT of people flew the wrong
manuever.</SPAN></FONT></DIV>
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> discussion-request@nsrca.org
[mailto:discussion-request@nsrca.org]<B>On Behalf Of </B>Brian
Young<BR><B>Sent:</B> Thursday, July 29, 2004 12:00 PM<BR><B>To:</B>
discussion@nsrca.org<BR><B>Subject:</B> Re: Masters 2005 Sequence > Quarter
Half Quarter Roll<BR><BR></FONT></DIV>
<DIV>Im not finding a description of the Quarter, half, Quarter roll</DIV>
<DIV> </DIV>
<DIV>So, im guessing its done just as it reads. Can anyone
confirm.<BR><BR><B><I>Steven maxwell <patternrules@sbcglobal.net></I></B>
wrote:</DIV>
<BLOCKQUOTE class=replbq
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
<DIV>
<P align=left><SPAN class=msg1><SPAN style="FONT-SIZE: 13pt"><FONT
face=Verdana>Here is the new </FONT></SPAN></SPAN><SPAN class=high1><SPAN
style="FONT-SIZE: 11pt"><STRONG><FONT
style="BACKGROUND-COLOR: #ffff00">2005</FONT></STRONG></SPAN></SPAN><SPAN
class=msg1><SPAN style="FONT-SIZE: 13pt"><FONT face=Verdana> schedule and
detailed descriptions of the new maneuvers. </FONT></SPAN></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><BR><SPAN class=msg1>1.
Take-off (U) K=1 </SPAN><BR><SPAN class=msg1>2. Stall Turn, 1 and 1/4 Rolls
up, 3/4 Roll down, Exit Inverted (U) K=4 </SPAN><BR><SPAN class=msg1>3. Half
Outside loop, 2/4 roll on exit K=2 </SPAN><BR><SPAN class=msg1>4. Reverse
Avalanche from top with 1 positive Snap at Bottom (D) K=4 </SPAN><BR><SPAN
class=msg1>5. 1/2 loop with full Roll out K=2 </SPAN><BR><SPAN class=msg1>6.
45 degree Pyramid </SPAN></SPAN><SPAN class=msg1><SPAN
style="FONT-SIZE: 13pt"><FONT face=Verdana>Loop with Half Rolls on up and down
legs (U) K=3 </FONT></SPAN></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><SPAN class=msg1>7. Humpty
Bump, push or pull on top, 1/4 Roll Up, 3/4 Roll down K=3 </SPAN><BR><SPAN
class=msg1>8. Quarter, half, quarter Roll (D) K=4 </SPAN><BR><SPAN
class=msg1>9. Half Inside </SPAN></SPAN><SPAN class=msg1><SPAN
style="FONT-SIZE: 13pt"><FONT face=Verdana>Loop, 2/4 roll on exit K=2
</FONT></SPAN></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><SPAN class=msg1>10.
Vertical Square-Eight from the Middle, Pilot's Option (U) K=4 </SPAN><BR><SPAN
class=msg1>11. Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down K=3
</SPAN><BR><SPAN class=msg1>12. Slow Roll (D) K=3 </SPAN><BR><SPAN
class=msg1>13. Humpty Bump with Pilot's Option K=2 </SPAN><BR><SPAN
class=msg1>14. Square </SPAN></SPAN><SPAN class=msg1><SPAN
style="FONT-SIZE: 13pt"><FONT face=Verdana>Loop with 2/4 point rolls on all
sides. First 2/4 on up-line (U) K=5 </FONT></SPAN></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><SPAN class=msg1>15. Stall
Turn with 1/2 Rolls K=2 </SPAN><BR><SPAN class=msg1>16. Inside-Outside Diamond
Eight with 1/1, Full Rolls, on center 45's (D) K=5 </SPAN><BR><SPAN
class=msg1>17. Immelmann Turn K=1 </SPAN><BR><SPAN class=msg1>18. 45 Degree
Down, one positive Snap Roll (U) K=3 </SPAN><BR><SPAN class=msg1>19. Top <A
title="Let the world know what Universe you play in! Get your RCU hat today! "
style="COLOR: black; TEXT-DECORATION: underline; text-underline: single"
href="http://www.rcuniverse.com/buynow/keywordclick.cfm?bid_id=705"
target=_blank><SPAN style="TEXT-DECORATION: none">Hat</SPAN></A> with 3/4 Roll
Up, 1/4 Roll Down, Exit Upright K=3 </SPAN><BR><SPAN class=msg1>20. Reverse
Knife-Edge (D) K=4 </SPAN><BR><SPAN class=msg1>21. Half Square
</SPAN></SPAN><SPAN class=msg1><SPAN style="FONT-SIZE: 13pt"><FONT
face=Verdana>Loop with 1/2 Roll Up K=2 </FONT></SPAN></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><SPAN class=msg1>22. Two and
a half Turn Spin, with 1/2 Roll on horizontal exit line (U) K=4
</SPAN><BR><SPAN class=msg1>23. Landing (U) K=1. </SPAN><BR><SPAN
class=msg1>Total K-Factor = 66 </SPAN><BR><BR><SPAN class=msg1>Descriptions of
new maneuvers for the </SPAN></SPAN><SPAN class=high1><SPAN
style="FONT-SIZE: 11pt"><STRONG><FONT
style="BACKGROUND-COLOR: #ffff00">2005</FONT></STRONG></SPAN></SPAN><SPAN
class=msg1><SPAN style="FONT-SIZE: 13pt"><FONT face=Verdana> season
</FONT></SPAN></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><BR><SPAN
class=msg1><B>Stall Turn 1 and 1/4 Rolls up, 3/4 Roll down, Exit Inverted</B>
- Model pulls through one-quarter (1/4) loop to vertical flight, pauses,
performs one-and-one-quarter (1-1/4) rolls, pauses, performs a 180 degree
stall turn in the direction of the maneuver to a vertical dive, pauses,
performs a three-quarter (3/4) roll in opposite rotation, pauses, then pushes
through one-quarter (1/4) loop to recover in inverted level flight.
</SPAN><BR><BR><SPAN class=msg1><B>Half Outside loop, 2/4 on exit</B> - Model
pushes from inverted level flight and executes half (1/2) out-side loop,
immediately followed by 2 of 4 point roll, </SPAN><BR><SPAN class=msg1>and
finishes flying straight and level exactly 180 degrees from heading at entry.
</SPAN><BR><BR><SPAN class=msg1><B>Reverse Avalanche with 1 positive Snap at
Bottom</B> - Model pulls down into a loop. At the bottom it executes one
positive snap roll, recovers to complete the loop and finishes at top to level
inverted flight. </SPAN><BR><BR><SPAN class=msg1><B>45 degree Pyramid Loop
with Half Rolls up and down</B>- Model passes through center and pulls 135
degrees, climbs, hesitates, executes one-half (1/2) roll, hesitates, then
pushes through 90 degree loop, hesitates then executes one-half (1/2) roll,
hesitates, then pulls through 135 degrees to level flight.
</SPAN><BR><BR><SPAN class=msg1><B>Vertical Square Eight from the Middle,
Pilot's Option </B>- Model passes through center and pulls or pushes to
commence a square loop, When first square loop is complete the model passes
through center again and performs a second square loop exactly below or above,
opposite to the first loop. </SPAN><BR><BR><SPAN class=msg1><B>Mid-entry
Figure Nine - pull 3/4 loop first, 1/2 roll down</B> - Model pulls 3/4 loop,
hesitates, performs 1/2 roll on down-line, hesitates Pulls 1/4 loop. (Note
loop entry point does not have to dissect down line) </SPAN><BR><BR><SPAN
class=msg1><B>Square </B></SPAN></SPAN><SPAN class=msg1><FONT
face=Verdana><B><SPAN style="FONT-SIZE: 13pt">Loop with 2/4 point rolls on all
sides. First 2/4 on up-line </SPAN></B><SPAN style="FONT-SIZE: 13pt">-
</SPAN></FONT></SPAN><SPAN
style="FONT-SIZE: 13pt; FONT-FAMILY: Verdana"><BR><SPAN class=msg1>Model
passes through center and pulls through one-quarter (1/4) loop and executes
square loop with corner segments of equal radius. In each leg, model
hesitates, performs a 2 of 4 point roll, hesitates again before performing the
next loop segment. </SPAN><BR><BR><SPAN class=msg1><B>Inside-Outside Diamond
Eight with 1/1, Full Rolls, on center 45's </B></SPAN><BR><SPAN
class=msg1>Model passes through center and pulls one eighth (1/8) loop to
</SPAN><BR><SPAN class=msg1>45 degree up line, draws another straight line
then pulls quarter (1/4) </SPAN><BR><SPAN class=msg1>loop, draws straight line
and pulls one quarter loop (1/4). Model hesitates </SPAN><BR><SPAN
class=msg1>and performs one roll (1/1), hesitates and pushes one quarter loop
(1/4) to </SPAN><BR><SPAN class=msg1>45 degree up line, draws line and then
pushes one quarter loop (1/4), draws </SPAN><BR><SPAN class=msg1>straight
line, pushes one quarter loop (1/4), hesitates and performs one
</SPAN><BR><SPAN class=msg1>roll (1/1), hesitates pulls one-eighth loop (1/8)
to level flight. </SPAN><BR><BR><SPAN class=msg1>I expect that #4, the Reverse
Avalanche, might initially catch the attention of the Masters pilots. It has
the snap at the bottom of the loop. When you look closer you will see that the
maneuver is designed so that your plane will be almost level and upright just
before for the snap component. The snap will be a single snap and will also be
performed into the wind. All of these design decisions were calculated to make
the maneuver more executable. </SPAN><BR><BR><SPAN class=msg1>Also I think
that it actually should be called an inverted avalanche?
</SPAN></SPAN></P><B><FONT size=2></FONT></B>
<P align=left> </P><BR><BR><B><I>Brian Young
<b.young8070@sbcglobal.net></I></B> wrote:
<BLOCKQUOTE class=replbq
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
<P>Does someone have a handy copy of the 2005 masters sequence.</P>
<P>Thanks</P>
<P>Brian</P></BLOCKQUOTE></DIV></BLOCKQUOTE></BODY></HTML>