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<DIV><FONT face=Arial size=2>Please Read Both Parts of this message before
jumping into the fray! There is important info in both parts. Then I would love
to field your comments.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV>
<DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>Terry and Wayne and all interested,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>In defense of the Advanced sequence team. KF is
only a small portion of the difficulty in the sequences...and at that the
proposals are just 49 and 48 with the current one being 50....so the relative
too easy call is a little unjust in my eyes...but I will give you some data on
what happened and where we ended up. Please read on you may be surprised at and
a little convinced at the results we developed. To begin the advanced group was
composed of all Advanced pilots. Some contributed more than others but they all
have some input. We feel as a group If you have the skills mastered below...not
just can do them...but can perfect the figures below you have the skills needed
to move to Masters and learn the skills that are taught at that level. Or
another way if you can consistently score 8.5+ on every figure in the Advanced
proposals you have the skills needed to move on. If you can't score 8.5's
consistently at a NATS type event then you don't have those skills needed and
give you a figure that you can muttle through with another 6 is not going
to build your skills anyway. Also the proposals A and B are lighter on K4s
than the current but are heavier on K3's and A has a K5... The end result is
nearly a Wash in the KF column.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Negative exits is the topic.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>To begin with picking figures is not as easy and
just making a list and having it work. There is a bunch of planning ahead
sometime 2-3-4 figures ahead to make sure the pilot either has the right
correction opportunities or the right flow to make the figures fit and present
the skills the pilot has to the judges as well as teach the skills needed
in the class. Below are the skills the group identified. This may not be a
utopian solution but I feel it worked well and here is why! For the future these
skill sets can be modified...I just think there is more you may not be seeing
when looking at the figures</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>We felt the skills in advanced were best served by
the following skills:Many if not most of these are contained in the current
sequence as well. So we are not driving far from the norm in advanced just
different figures to teach the skills.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Complex roll loop combos include more hesitation
type rolls.---- Both options give this</FONT></DIV>
<DIV><FONT face=Arial size=2>Snaps and Spins ---Both options give
this</FONT></DIV>
<DIV><FONT face=Arial size=2>Centering skills on more complex figures, use of
cross box management skills (top hats with 1/4's and humpty options stuff)
YES</FONT></DIV>
<DIV><FONT face=Arial size=2>Complex turnarounds with more roll elements and
more line elements Yes top with 1/4s, squares with 2/4pts, pull push
humpy</FONT></DIV>
<DIV><FONT face=Arial size=2>K1 thru K4 and probably a single K5 YES on
Option A with the K5 Figure M but no K5 on Option B. S'OK Current has no K5's
either</FONT></DIV>
<DIV><FONT face=Arial size=2>2 to 5 Inverted pushing elements either out of
figures (inverted exits) or within the figures themselves Figure M's and outside
loop elements Yes we have that in both options By the way the current has 3
inverted exits and a bunt and outside immelman along with the other negative G
stuff</FONT></DIV>
<DIV><FONT face=Arial size=2>Not power hungry stuff but skill building stuff.
Figures can be done without the latest and greatest power plant and
horsepower options if desired.</FONT></DIV>
<DIV><FONT face=Arial size=2>HUGELY stress geometry and shapes Triangles,
squares, as these continue to build rudder correction skills YES squares,
triangles, Cuban, Figure M</FONT></DIV>
<DIV><FONT face=Arial size=2>Finesse rudder elements like slow rolls,
hesitations rolls, snaps and spins in addition to corrective rudder. YES slow
roll and 4pt roll</FONT></DIV>
<DIV><FONT face=Arial size=2>Maintain about a KF of 50 which is the current
2004-2006 schedule close 48 and 49.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>A good advanced would include many of these
elements but possibly not all of them:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>1. Slow roll</FONT></DIV>
<DIV><FONT face=Arial size=2>2. 4pt roll</FONT></DIV>
<DIV><FONT face=Arial size=2>3. Min of 2 and max of 5 inverted elements to
include exits or figures that present negative G elements</FONT></DIV>
<DIV><FONT face=Arial size=2>4. Min of 1 and max of 2 Snaps</FONT></DIV>
<DIV><FONT face=Arial size=2>5. At Least 1 Figure 8 vertical-horizontal or
Cuban</FONT></DIV>
<DIV><FONT face=Arial size=2>6. At Least 2 cross box elements</FONT></DIV>
<DIV><FONT face=Arial size=2>7. 1 figure that require reverse rolling or
thinking about roll directions</FONT></DIV>
<DIV><FONT face=Arial size=2>8. At Least 2 stall turns</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Ok on to Part #2 email before commenting
Thanks</FONT></DIV>
<DIV> </DIV>
<DIV>Troy</DIV></FONT></DIV></DIV></BODY></HTML>