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<DIV><FONT face=Arial size=2>Part #2 Please send your comments after completely
looking over the following below.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>OK Now how did the sequences come out:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Option A: KF of 49 contains 1 K5 figure. Its at the
open so the pilot is truly setup for it.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>1. Slow roll has it</FONT></DIV>
<DIV><FONT face=Arial size=2>2. 4pt roll has it</FONT></DIV>
<DIV><FONT face=Arial size=2>3. Negative G elements or inverted exits...No
inverted exits...but the Figure M has a huge inverted pushing element that
requires the model to negative loop at center and is a very complex figure for
any sequence even FAI level., Bunt 1/2 roll out again negative push is the major
element and the roll from inverted is a skill building element also. Humpty
pull-push 1/2 roll down similar negative G element in it at the top. 1/2 square
2/4pt up is a push to level at the top again a negative push to exit a figure.
Along with the 1/2 square 1/2 roll up. 2 outside loops from the top, and the
square loop with 1/2's legs 1 and 3 give equal exposure to positive and negative
G elements. So even though there is not an inverted exit there are many pushes
in common figures that build the skills of pushing out of or within a figure
that just don't require a level inverted flight between figures. In fact this
sequence is a little heavier than we planned on negative G elements but it is
short on negative exits...Its always a trade off and we tried to give the best
figures to teach the skills and present a common element to the judges for what
they have seen before and reduce the introduction of gotcha figures where the
pilot made a bad choice and is screwed or the judge is trying to figure out is
he suppose to be inverted or upright.</FONT></DIV>
<DIV><FONT face=Arial size=2>4. Min of 1 snap max of 2 This has 2 just like the
current Advanced</FONT></DIV>
<DIV><FONT face=Arial size=2>5. Figure 8 in this one its missing instead a
complex figure M is taking its place</FONT></DIV>
<DIV><FONT face=Arial size=2>6. 2 cross box elements 2 top hat with 1/4 and
humpty with options</FONT></DIV>
<DIV><FONT face=Arial size=2>7. One figure that requires reverse rolling or
thinking about roll directions Figure M has this also...the middle of all
M's must be inverted thru center.</FONT></DIV>
<DIV><FONT face=Arial size=2>8. 2 stall turns We have 3 two of them are in
the figure M and 1 is a stall turn with 1/2's</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>So you see this sequence does a pretty good job of
filling the criteria we setup. There are some things that it may be missing but
we feel it made up for many of them in other ways. Also note that a figure M
does a bunch of teach of the skills...stall turns, inverted push thru the
middle, centering of the figure, centering of 4 different roll elements, radii
concerns on positive and negative corners, and roll direction thinking and
looks. I have never felt the Figure M is a laughing and weak figure to perform
there are just too many elements including matching positive and negative
corners as well as all the other stuff above. This is a make or break figure in
any sequence.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Now Option B: <FONT face=Arial size=2>KF of
48 missing the K5 in this one though and also missing in the current
ADV.</FONT></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>1. Slow roll got it</FONT></DIV>
<DIV><FONT face=Arial size=2>2. 4pt roll got it</FONT></DIV>
<DIV><FONT face=Arial size=2>3. Inverted elements outside 6 sided from the
top. That is 6 outside corners to a defined 60 degree angle from the last line.
This is a good workout on pushing to a line. Triangle loop full roll on top
gives an inverted to inverted roll element, similar to an inverted exit and
similar to the double I in the current sequence with a full roll on the
bottom...this one is just up and the top of the box. Bunt 1/2 roll out again
rolling from inverted this time at the bottom of the box. Then the 1/2 squares
with 1/2 roll up and 2/4pt up give push tops for negative G corners to the
exit...This sequence is a little lighter on the negative G elements but
they are not missing. </FONT></DIV>
<DIV><FONT face=Arial size=2>4. Min of 1 and max of 2 Snaps again two same as
the current sequence</FONT></DIV>
<DIV><FONT face=Arial size=2>5. At Least 1 Figure 8 vertical-horizontal or Cuban
Yes has a Reverse Cuban 8 with 1/2 rolls</FONT></DIV>
<DIV><FONT face=Arial size=2>6. At Least 2 cross box elements Yes humpty with
options and a top hat with 1/4's</FONT></DIV>
<DIV><FONT face=Arial size=2>7. 1 figure that require reverse rolling or
thinking about roll directions The opening Stall turn has 3/4 rolls up and down,
so the rolls would be reversed and requires thinking about roll
direction.</FONT></DIV>
<DIV><FONT face=Arial size=2>8. At Least 2 stall turns Yes 2 stall turns One
Higher KF in the center and one turnaround.</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>Results the Option B is a little lighter in terms of inverted pushes but
its still got 3-4 of them that are placed in a skill building sequence.</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>The comment was brought about the Diamond 8 in the Masters sequence of
today that the new advanced doesn't address this skill and we feel it does. The
figure M, the six sided outside loop the Pull-push humpty the bunts and the
inverted rolling elements like the triangle with full roll and the bunts address
the skills needed for this figure. Also the Diamond or square on corner
and triangle address the 45 degree lines does this well too. And then the
square with 1/2 rolls on legs 1 and 3 also addresses this skill group of mixed
corners positive and negative with the same figure.</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>I know that some of you may not disagree with this logic above and that's
OK...we can't please everyone. If you are not happy with the options Vote NO
change. I'm not here to argue the points. Many will disagree with the
results. These results are in a survey and for that reason you have the
right to vote either way. You also have the right to submit something you feel
is better. The grouped worked hard on the results and to try and fill all
of the elements in the design criteria some may argue on how we did that. I
commend each member of the group on the effort and the result they
gave. Obviously some give more than others but we are standing behind the work
as a group. I would be happy to address any other sequence questions.</DIV>
<DIV> </DIV>
<DIV>Thanks for the your time</DIV>
<DIV>Troy Newman</FONT></DIV></DIV></FONT></DIV></BODY></HTML>