[F3A-Discussion] 2023 Sequences

Derek Koopowitz derekkoopowitz at gmail.com
Thu Feb 1 08:10:44 AKST 2018


Thanks for the feedback, Earl!  Yes, I’ve found that Mike is a man of very few words… LOL

 

 

From: Earl Haury <ejhaury at comcast.net>
Date: Thursday, February 1, 2018 at 5:09 AM
To: Derek Koopowitz <derekkoopowitz at gmail.com>, <f3a-discussion at lists.f3a.us>
Subject: Re: [F3A-Discussion] 2023 Sequences

 

OK, I’ll be a little more definitive than Mike.

 

Flying at 150M is mostly a myth, very few fly closer than 175M!  Don’t get me wrong – for my old eyes closer is better. However, many fly further out so as to manage the box – especially the top, given the numerous tall maneuvers in the sequences. As lots of judges fly at the same distance – real distance downgrades are scarce.  It seems to me that this is ridiculously easy to fix – open the box to 75 deg. and increase the downgrade for excess distance. (Yup – I didn’t think F3A would have half points in my lifetime either.) 

 

The balance between snaps, KE, integrated rollers seems about right – nothing wrong with the ratio changing as sequences develop.

 

Not a fan of 3D maneuvers as they’re often hard to judge (top radii of the big M for example) and seem contra productive to flying at 150M. 

 

I’m OK with the length of F – maybe Unknowns could be shorter and more robust, seems variants of the same maneuvers are used a lot with the current design.

 

Earl

 

From: Derek Koopowitz via F3A-Discussion 

Sent: Wednesday, January 31, 2018 1:38 PM

To: f3a-discussion at lists.f3a.us 

Subject: [F3A-Discussion] 2023 Sequences

 

I’d be interested in your opinions on how to move forward with new sequences for F3A.  These are the questions I have:

 
Do we want to design sequences that can be flown at 150m and avoid a lot of maneuvers that have rolling options in the downlines which would give an advantage to slower models?  In other words keep the sequence close and smallish? 
More or less snaps? 
More or less KE maneuvers? 
More or less integrated rolling maneuvers? 
Use more 3D maneuvers (maneuvers that move in and out)? 
Shorter F and Unknown sequences (down to 15 maneuvers) but making them more difficult?  Take a look at the Unlimited IMAC sequence for instance – only 10 maneuvers but very challenging.
 

Any other options?

 

Best,

-Derek

 

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